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AI Insights · Timothy · October 2022

Top 5 Basketball Games Performance in Europe Q3 2022

Explore the performance of the top 5 basketball games on a unified platform in Europe during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance in Europe Q3 2022

In Q3 2022, the top 5 basketball games on a unified platform in Europe showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.

NBA 2K Mobile Basketball Game experienced a notable fluctuation in weekly revenue, peaking at approximately $34.7K in the final week of September. Weekly downloads for the game saw a decline early in the quarter, reaching a low of 29.8K in the week of August 22, before rebounding to 49.3K by mid-September. Active users also showed a downward trend initially, dropping from 122.2K at the beginning of July to 88.7K by the end of August, but eventually recovering to 106.7K by the end of September.

Mini Basketball maintained a consistent revenue stream with minor fluctuations, starting at $13.2K in late June and closing the quarter at $10K. The game saw its highest weekly downloads at 71.1K in the week of July 25, though this number decreased to 37K by late August. Active users for Mini Basketball peaked at 169.1K in late July but saw a gradual decline to 111.9K by late August, before stabilizing around 133.8K towards the end of September.

Idle Five - Basketball Manager exhibited a steady revenue performance, peaking at $13.9K in late July. The game saw its weekly downloads increase significantly in mid-July, reaching 32.8K, before tapering off to 13.7K by the end of September. Active users showed a similar trend, peaking at 72K in late July and then gradually decreasing to 45.9K by the quarter's end.

NBA LIVE Mobile Basketball had a varied revenue performance, with highs of $13.5K in late June and lows of $5.9K in mid-September. Weekly downloads remained relatively stable, fluctuating between 55.4K and 61.1K throughout the quarter. Active users for the game started at a high of 1.19M in late June, saw a dip to 809.9K in late August, and then increased to 877.8K by the end of September.

Basketball Stars™: Multiplayer demonstrated a steady revenue stream, peaking at $11.5K in late July. Weekly downloads for the game were highest at 63.2K in late August, with a notable drop to 43.5K by early August. Active users peaked at 278.3K in late June and saw a slight decline, ending the quarter at 223.8K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022